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Mobile Arts, Inc’s Packaged Solution in the ‘Nokia Speed Text Challenge!’
The 'Nokia Speed Text Challenge!' was a contest
organized by Nokia to see who among the participants was the fastest and
most accurate “texter” using his or her Nokia Cellular Phone.
What did Mobile-Arts Provide?
Mobile Arts, Inc. provided the following for
the ‘Nokia Speed Text Challenge!’
1.
Software
The In-House software was capable of the following functions:
- Capable of connecting to the Philippine's GSM network, making it possible
to retrieve the messages sent by the contestants.
- Capable of filtering both contestants and messages via contestant
information encoded during registration. To filter messages, the system
crosschecked the mobile phone numbers stored in the database with the mobile
phone numbers of incoming traffic, segregating messages sent by contestants
from random text messaging. Only messages sent by the contestants were
displayed onscreen.
-
Capable of filtering contestants, hence Mobile Arts, Inc. can be alerted
if a contestant being registered has already participated in a previous game
in any of the previous venues. Contestant information like name, mobile
number, location, game number and podium number where said contestant last
participated can also be displayed using the search functions provided.
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Setting a contestant as a winner labeled a contestant as "eligible" for
the next round. Upon entering the succeeding rounds, contestants were again
filtered by the in-house software, allowing only "eligible" contestants to
participate.
2.
Hardware
A network of computers provided by Mobile Arts served the following
functions:
-
Display Machine: Displayed contest details on screen such as
contestants per batch with their respective podium numbers, assigned message
to be sent, winner per batch and top texter(s) per contest venue. Messages
sent by the contestants were also viewed here to determine accuracy.
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Game Controller: One computer managed succession of games and
declaration of winners. Times of contestants were also logged here. Once
logged, the game controller sorted the list of contestants from fastest to
slowest. Also declared winners, with the set winner function, for each batch
of contestants based on speed and accuracy (in conjunction with the display
machine).
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Backup: One computer, in the form of a laptop, is used to backup
the Mobile Arts, Inc. database containing contestant and game information.
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Registration Computers: Two computers were used for registration.
Encoded contestant information, such as Name, Mobile Phone Number Game
Number, and Podium Number, and stored them into Mobile-Arts, Inc.'s
database. These computers were capable of adding, deleting and updating
entries. The update entries feature was added in light of last minute
changes to contestant information that occurred during the game.
3.
Manpower
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Minimum of 5 people within the computer area, all assigned different
tasks depending on the computers each individual will use.
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2 persons charged with quality assurance and coordinating Mobile Arts' actions with the rest of the production team.
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