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Copyright MOBILE ARTS, INC.
2002
All rights reserved.

 

Mobile Arts, Inc’s Packaged Solution in the ‘Nokia Speed Text Challenge!’

The 'Nokia Speed Text Challenge!' was a contest organized by Nokia to see who among the participants was the fastest and most accurate “texter” using his or her Nokia Cellular Phone.

What did Mobile-Arts Provide?

Mobile Arts, Inc. provided the following for the ‘Nokia Speed Text Challenge!’

1. Software

The In-House software was capable of the following functions:

  • Capable of connecting to the Philippine's GSM network, making it possible to retrieve the messages sent by the contestants.
  • Capable of filtering both contestants and messages via contestant information encoded during registration. To filter messages, the system crosschecked the mobile phone numbers stored in the database with the mobile phone numbers of incoming traffic, segregating messages sent by contestants from random text messaging. Only messages sent by the contestants were displayed onscreen.
  • Capable of filtering contestants, hence Mobile Arts, Inc. can be alerted if a contestant being registered has already participated in a previous game in any of the previous venues. Contestant information like name, mobile number, location, game number and podium number where said contestant last participated can also be displayed using the search functions provided.
  • Setting a contestant as a winner labeled a contestant as "eligible" for the next round. Upon entering the succeeding rounds, contestants were again filtered by the in-house software, allowing only "eligible" contestants to participate.

2. Hardware

A network of computers provided by Mobile Arts served the following functions:

  • Display Machine: Displayed contest details on screen such as contestants per batch with their respective podium numbers, assigned message to be sent, winner per batch and top texter(s) per contest venue. Messages sent by the contestants were also viewed here to determine accuracy.
  • Game Controller: One computer managed succession of games and declaration of winners. Times of contestants were also logged here. Once logged, the game controller sorted the list of contestants from fastest to slowest. Also declared winners, with the set winner function, for each batch of contestants based on speed and accuracy (in conjunction with the display machine).
  • Backup: One computer, in the form of a laptop, is used to backup the Mobile Arts, Inc. database containing contestant and game information.
  • Registration Computers: Two computers were used for registration. Encoded contestant information, such as Name, Mobile Phone Number Game Number, and Podium Number, and stored them into Mobile-Arts, Inc.'s database. These computers were capable of adding, deleting and updating entries. The update entries feature was added in light of last minute changes to contestant information that occurred during the game.

3. Manpower

  • Minimum of 5 people within the computer area, all assigned different tasks depending on the computers each individual will use.
  • 2 persons charged with quality assurance and coordinating Mobile Arts' actions with the rest of the production team.

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